Craps
Dice Game
Playing Craps
Craps is one of the most exciting casino games. It common to hear
yelling and shouting at a table. played on purpose-built
table two dice are used. made after very strict standards routinely inspected for any damage. As matter course, replaced with new ones about eight hours use,
casinos have implemented rules in way player handles them.
The player must handle the dice with one hand only when
throwing and the dice must hit the walls on the opposite end of the table.
In the event that one or both dice are thrown off the table, they must be
inspected (usually by the stickman) before putting them back into play.
The craps table can accommodate up to about 20 players,
who each get a round of throws or at 'shooting' the dice. If you don't
want to throw the dice, you can bet on the thrower. Several types of bets
can be made on the table action. The casino crew consist of a stickman,
boxman and two dealers.
The first roll of the dice in a betting round is called
the Come Out roll - a new game in Craps begins with the Come Out roll. A
Come Out roll can be made only when the previous shooter fails to make a
winning roll, that is, fails to make the Point or seven out.
A new game then begins with a new shooter. If the current
shooter does make his Point, the dice are returned to him and he then
begins the new Come Out roll. This is a continuation of that shooter's
roll, although technically, the Come Out roll identifies a new game about
to begin.
When the shooter fails to make his or her Point, the dice
are then offered to the next player for a new Come Out roll and the game
continues in the same manner. The new shooter will be the person directly
next to the left of the previous shooter - so the game moves in a
clockwise fashion around the craps table.
The dice are rolled across the craps table layout. The
layout is divided into three areas - two side areas separated by a center
one. Each side area is the mirror reflection of the other and contains the
following: Pass and Don't Pass line bets, Come and Don't Come bets, Odds
bet, Place bets and Field bets. The center area is shared by both side
areas and contains the Proposition bets.
Pass bets win when the come out roll is 7 or 11, while
pass bets lose when the come out roll is 2, 3, or 12. Don't bets lose when
the come out roll is 7 or 11, and don't bets win when the come out roll is
2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos;
the 'Bar' roll on the layout indicates which roll is treated as a tie).
Craps Bets
Pass Line Bet - You win if the first roll is a natural (7, 11) and lose if it is craps (2, 3, 12). If a point is rolled (4, 5, 6, 8, 9, 10) it must be repeated before a 7 is thrown in order to win. If 7 is rolled before the point you lose.Odds on Pass Line Bet - After a point is rolled you can make this additional bet by taking odds. There are different payoffs for each point. A point of 4 or 10 will pay you 2:1; 5 or 9 pays 3:2; 6 or 8 pays 6:5. You only win if the point is rolled again before a 7.
Come Bet - It has the same rules as the Pass Line bet. The difference consists in the fact you can make this bet only after the point on the pass line has been determined. After you place your bet the first dice roll will set the come point. You win if it is a natural (7, 11) and lose if it is craps (2, 3, 12). Other rolls will make you a winner if the come point is repeated before a 7 is rolled. If a 7 is rolled first you lose.
Odds on Come Bet - Exactly the same thing as the Odds on Pass Line bet except you take odds on the Come bet not the Pass Line bet.
Don't Pass Line Bet - This is the reversed Pass Line bet. If the first roll of a dice is a natural (7, 11) you lose and if it is a 2 or a 3 you win. A dice roll of 12 means you have a tie or push with the casino. If the roll is a point (4, 5, 6, 8, 9, 10) a 7 must come out before that point is repeated to make you a winner. If the point is rolled again before the 7 you lose.
Don't Come Bet - The reversed Come Bet. After the come point has been established you win if it is a 2 or 3 and lose for 7 or 11. 12 is a tie and other dice rolls will make you win only if a 7 appears before them on the following throws.
Place Bets - This bet works only after the point has been determined. You can bet on a dice roll of 4, 5, 6, 8, 9 and 10. You win if the number you placed your bet on is rolled before a 7. Otherwise you lose. The Place Bets payoffs are different depending on the number you bet on. 4 or 10 will pay 9:5; 5 or 9 pays 7:5, and 6 or 8 pays 7:6. You can cancel this bet anytime you want to.
Field Bets - These bets are for one dice roll only. If a 2, 3, 4, 9, 10, 11, 12 is rolled you win. A 5, 6, 7 and 8 make you lose. Field Bets have the following different payoffs: 2 pays double (2:1) while 12 pays 3:1. Other winning dice rolls pays even (1:1).
Big Six, Big Eight Bets - Placed at any roll of dice these bets win if a 6 or 8 comes out before a 7 is rolled. Big Six and Big Eight are even bets and are paid at 1:1.
Proposition Bets - These bets can be made at any time and, except for the hardways, they are all one roll bets:
Any Craps: Wins if a 2, 3 or 12 is thrown. Payoff 8:1
Any Seven: Wins if a 7 is rolled. Payoff 5:1
Eleven: Wins if a 11 is thrown. Payoff 16:1
Ace Duece: Wins if a 3 is rolled. Payoff 16:1
Aces or Boxcars: Wins if a 2 or 12 is thrown. Payoff 30:1
Horn Bet: it acts as the bets on 2, 3, 11 and 12 all at once. Wins if one of these numbers is rolled. Payoff is determined according to the number rolled. The other three bets are lost.
Hardways: The bet on a hardway number wins if it's thrown hard (sum of
pairs: 1-1, 3-3, 4-4...) before it's rolled easy and a 7 is thrown.
Payoffs: Hard 4 and 10, 8:1; Hard 6 and 8, 10:1
Poker 7 Card Stud
7 Card Stud
Seven Card Stud Poker
Seven Card Stud Poker is played with a standard 52-card deck,
but can also be played with a joker. Standard poker rankings apply. When playing
with a joker, the joker can be used as an ace, or to complete a straight, flush,
or straight flush. Five aces is the highest ranking poker hand.
Each poker player is dealt two cards face down (hole cards) and one card face up.
There is a round of poker betting (check, bet, call, raise, or fold). Each remaining
player is dealt one card face up. There is a second round of poker betting. Each
remaining poker player is dealt a second card face up. There is a third round of
betting. Each remaining player is dealt a third card face up. There is a fourth
round of betting. Each remaining player is dealt a final card face down (hole
card). There is a fifth (final) round of betting. The player with the highest
ranking five-card poker hand wins the entire pot. In the event of a tie, the pot
will be split equally.
STUD POKER BETTING STRUCTURE
All players must first ante before they receive their initial cards. There are
five betting rounds in a complete game of 7 Card Stud Poker, not including Ante.
According to 7 Card Stud Rules, the action is started by forcing the lowest
up card by rank and suit to bet the amount that corresponds to the bring-in for
each limit. The action then rotates clockwise and players must either call the
minimum bet forced by the low card, or make the first raise, which only
completes the bet to the lower value of the limit structure. Raises thereafter
are of the exact amounts of the fixed limits for each betting round.
On the first round of betting, the low card by rank and then by suit is required
to initiate action with a minimum small bring-in bet. Suits are ranked: spades
(highest), hearts, diamonds, clubs. On subsequent rounds, the high hand on board
initiates betting action. If poker hands are tied, the player to the left of the
dealer acts first. In all cases, the action prompts will inform the players as
to who acts first.
HOW TO PLAY
Ante-All players must post a small bet before the cards are dealt. This is
commonly called the ante.
Each player is dealt two cards face-down (hole cards) and one card face-up (door
card).
First betting round-The lowest face-up card is forced to bet (bring-in) a
minimal bet which starts the action on the first betting round only. The first
raise only increases the money bet up to the lower limit level. i.e. The first
raise increases the bring-in bet to a total of $5 in a $5-$10 stud game.
Each player is dealt one card face-up. This is commonly called 4th street.
Second betting round-High hand acts first from this point (on each round) until
the last card is dealt. If there is an open pair (two cards of same rank)
showing, then player has the option of betting the lower or the higher amount of
the limits. i.e. $5 or $10 in a $5-$10 limit game.
Each player is dealt another card face-up (5th street)---At this point the limit
is raised to the higher limit amount. i.e. $10 in a $5-$10 stud game.
Third betting round-High hand acts first.
Each player is dealt another card face-up. This is commonly called 6th street.
Fourth betting round-High hand acts first.
Each player is dealt a last card face-down. This is commonly called the river
card.
Final betting round-High hand acts first.
Players show their hands. This is commonly called "the showdown".
7 Card Stud Poker Rules specify that when players show their hands (the
showdown), they may use any 5 of their 7 cards to make their best possible poker
hand.
Casinos
California Casinos Map
Vegas strip
San Diego
Online Casinos
7 Card Stud Poker
Ace-to-Six
Acey Deucey
All Karma
American Quarter Horse
Ante
Baccarat
Bad Karma
Bastra
AL
AK
AZ
AR
CA
CO
CT
DE
DC
FL
GA
HI
ID
IL
IN
IA
KS
KY
LA
ME
MD
MA
MI
MN
MS
MO
MT
NE
NV
NH
NJ
NM
NY
NC
ND
OH
OK
OR
PA
PR
RI
SC
SD
TN
TX
UT
VT
VA
WA
WV
WI
WY
Betting Arbitrage
Betting Pool
Billabong
Bingo
Blackjack
Blind
Bouillotte
Brick and Mortar
California Card Rooms
California Low Ball Poker
Card Game
Card Games Rules
Caribbean Stud Poker
Casino Security
Casino Tokens
Casinos
Chicago Poker Card Game
Chinese Poker
Comps
Compulsive Gambling
Craps
Craps Game
Crazy Pineapple Hi-Low Split Poker
Crazy Pineapple Poker
Credit Karma
Dead Mans Hand
Dead Money
Dealing
Deuce-to-Seven
Draw Poker
Duplicate Poker
Financial betting
Gambling
Gambling Disorders
Gambling Disorders Studies
Gambling in Macau
Gambling Problems
Good And Bad Karma
Good Karma
History of Poker
Huey Dewey Louie
Indian Poker
Individual Karma
Instant Karma
Internet Casinos
Jacks Back Poker
Jacks or Better Draw Poker
Jakarta
Kamma Karma
Kansas City Low Ball Poker
Karachi
Karma Age
Karma Destiny
Karma Touch
Keno
Kill Game
Kuhn poker
Las Vegas Strip
Las Vegas Valley
Law Of Karma
Luck Karma
Mahjong
Mult-Line Slot Machines
My Karma
New Age Karma
Newbie Karma
Numbers Karma
Odds
Omaha Hi-Low Split Poker
Omaha Poker
Online Bingo
Online Casinos
Online Poker
Pachinko
Paigow Poker
Panguingue
Paradise Nevada
Pathological Gambling
Personal Karma
Pineapple Poker
Play
Playing Cards
Point Shaving
Poker
Poker Ante
Poker Blinds
Poker Chip
Poker Chips
Poker Hands
Poker Tournament
Pokerbots
Problem Gambling
Progressive Jackpot
Red Dog Poker
Responsible Gambling
Roulette
Rules for Card Games
Seven Card Stud Hi Low Poker
Seven Card Stud Low Poker
Shuffling
Slahal
Slot Machine
Slot Machine History
Slot Machine Terminology
Slots
Sports Betting
Stud Poker
Table Stakes Rules
Texas Holdem Hi-Low Split Poker
Texas Holdem Poker
Thank You Karma
Thoroughbred Horse Racing
Three Card Poker
Twenty Gambling Questions
Video Poker
Video Slot Machines
Wagering is Gambling
Western Karma
Wheel of Fortune Slots
When the Stakes Turn Toxic